Topic 4: Virtual Reality, Immersive environments and interactive installations.

Virtual Reality

vr-telegraph-co-uk

Image 1 (Virtual reality)

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Image 2 (Virual Reality)

Virtual Reality (VR) is an artificial environment that is created with software and presented to the user in such a way that want the user suspends believe and accepts it as a real environment. On a computer, virtual reality is primarily experienced through two of the five senses: sight and sound. The user can through virtual reality interactive with the computer, the activity is actually manipulating keys or the mouse so that you can control or adjust in the image move in some direction. Virtual Reality experience is like 3D images that appear from the perspective of the user, the ability is to track a user’s motions, particula­rly his/her head and eyes movements, and correspondingly adjust the images on the user’s display to reflect the change in perspective. There are few types of Virtual Reality such as Virtual Reality Games, Virtual Reality Gear and so-on.

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Image 3 (Virtual Reality Gaming)

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Image 4 (Virtual Reality Gaming)

Virtual Reality Gaming is where a person can experience being in a 3D environment and interact with that environment during a game. There are small sensor censors which are attached to a data glove, suit or even the body and record movements made by that person in a 3D space. The controller is not only a commercially available device with some tracking capabilities; it’s also affordable and appeals to people who don’t normally play video games.

Those movements will be interpreted by a computer  and give a variety of responses within that space. For example, you wear a data glove which has sensors attached to it. If you wear it in a driving game, the sensors will follow your hands moves whenever you turn to anywhere just like turn the steering wheel, when turning the steering wheel in a particular direction. These movements will transfer back to a computer which then analyses the data and to transform your actions into the appropriate responses on the screen. The video game industry in particular has contributed advancements in graphics and sound capabilities that engineers can incorporate into virtual reality systems’ designs to improve the interaction.

So now I talk about one of the virtual reality gaming’s product, which is Oculus Rift. Oculus is producing (SDK) to assist developers integrate oculus rift with their games, the Rift uses various techniques to improve ‘immersion’ and one of the elementary methods is via ‘head tracking’. When you have a device that calculates the movement of your head and imitates that to produce an output, you deal with artificial intelligence at a different level. The features of the head-tracking device is that you no longer need to use electronic device such as ‘mouse’ or ‘joystick’ manually in response to the movement of the head.

[Oculus Rift]

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